The My Object app turns your exhibition into a playful adventure on your visitors' smartphones.
Your visitors meet matching exhibits and experience exciting and unforgettable chats with them.
You don't need any technical infrastructure in the exhibition rooms. Not even wifi. 🙂
With My Object, you´re holding a modern, digital educational offer in your hands that uses gamification elements to generate long-term motivation, meets contemporary usability expectations and is fun.
Gain new visitors and retain them in the long term. The survey results among our users speak for themselves.
Everyone talks about digitalisation, but what is it actually? The participatory process of content creation generates an intensive understanding of the potential of digital tools from day one and contributes to the positive development of your organisation.
We host My Object on German servers operated with green electicity by dogado GmbH.
In addition, our pre-download keeps the data transfer in the app as low as possible and thus saves resources.
To find out more about our digital sustainability efforts, contact us!
Make long-term use of your investment in My Object by simply rearranging or expanding the content in the app and thus always keeping it up to date!
Use My Object for participatory projects!
The framework of chats with personalised exhibits is perfect for making diverse perspectives visible and encourages the creativity of participants.
My object can also be used for permanent surveys of your visitors. Find out which topics interest your visitors, what they particularly like about the exhibition or integrate surveys that you can use for your public relations work.
You do not need any digital infrastructure, as My Object runs autonomously on your visitors' smartphones.
In hundreds of immersive dialogues, complex knowledge content is already conveyed in a multi-perspective way and inspires the audience. Here are some of our projects.
With sciencely, we succeed in building a playful bridge between science and society. The realisation that science, for all its seriousness, can also be fun and is relevant to everyone’s everyday life opens the door to people who have perhaps never seen a university from the inside. With sciencely, we have the opportunity to engage in a multi-directional dialogue on important social and scientific issues in a new, fast and low-threshold way.
Birgit Mangelsdorf
Head of the Communication, Marketing and Event Management Department at Humboldt-Universität zu Berlin
With My Object // Ping!, the Badisches Landesmuseum has made a great leap into the (digital) future. The process was a lot of fun for our staff and the citizens involved and the result is fantastic. The dialogues with the exhibits are sometimes very funny, sometimes very touching – but always entertaining and exciting.
Prof. Dr. Eckart Köhne
Director of the Badisches Landesmuseum in Karlsruhe
The “My Object” app is an enrichment for our museum on many levels! Through the personal conversation with the exhibits, users learn exciting details and anecdotes about the cultural history of technology in a playful way. The digital dialogue can take place before, during or after the museum visit. The knowledge about which objects are “dated” particularly often is also helpful for us. We can use it to develop new exhibitions to optimise them for the target groups.
Joachim Breuninger
Director and Chairman of the Stiftung Deutsches Technikmuseum Berlin
For many people, dating apps are part of everyday life, so why not try applying that in the hallowed halls of a museum? Of course, it’s also about breaking down barriers: Removing the fear of museum spaces and the fear of high art through new technologies.
Prof. Dr. Isabelle Dolezalek
Junior Professor in Art History University of Greifswald
The app is the result of a joint seminar of the Bode Museum and the University of Greifswald.
Users select their favourite objects via an interactive swipe gesture selection. Then they enter into dialogue. The object speaks whimsically, curiously, sadly, ironically...
After the first part of the chat, the object asks the users to look for it in the museum. Users take a photo of the object and gradually build up their personal collection.
96% could find a more personal connection to the objects in museums.
89% had fun using the app.
82% will still deal with the objects from home.
85% are motivated to continue playing.
* The data collection was carried out on the occasion of a scientific thesis. Number of test persons: 27.
We offer you different packages, depending on the resources you want to bring in. If you have the capacity within your organisation for the various necessary steps, a comparatively inexpensive creation is possible. Apart from the initial workshops, you will then only incur costs for hosting and maintenance. On the other hand, if you do not have the capacity yourself, our interdisciplinary team can take over all the tasks. You have the final editing and thus control over the final result.
The chats can be written in a participatory process with local and international communities, staff or other experts. The content creation tool Chatbuilder, which we developed, helps the authors to create the content in such a way that it can be used for the app. The essential expertise on a dramaturgical, content-related and technical level can be built up across departments and at a low level in workshops. We can accompany you in these editorial writing processes with varying degrees of intensity or take over the content creation completely.
Audio guides and media guides relate to My Object like television to modern mobile gaming. My Object is playful, entertaining, interactive. Your cultural offer is individualised on the basis of the personal profile and the personal decisions of the users have real consequences.
My object was developed on behalf of the Humboldt Forum Foundation in the Berliner Schloss by Humboldt Innovation GmbH, Thomas Lilge, Christian Stein as part of the joint project museum4punkt0 funded by the Federal Government Commissioner for Culture and the Media and further developed in cooperation with the Badisches Landesmuseum as part of the Creative Collections project.